Mortal Kombat Boss Characters: To Be Playable or Not Playable?

Mortal Kombat had the history of creating unplayable characters who were far more powerful than the regular fighters.  However they began to be playable in the following games:

Mortal Kombat 3- In VS Mode, it was possible to play as Shao Kahn or Motaro in the home consoles.

Mortal Kombat Trilogy- In the Playstation/Saturn version the characters Goro, Kintaro, Motaro and Shao Kahn are directly playable but they were extreme power houses causing imbalances during VS Mode.  They had no proper ending.

Mortal Kombat 4/Gold- It was possible to play as Goro via a code and he wasn't that powerful.  He had no ending.

Mortal Kombat Armageddon- While in Deadly Alliance to Deception the characters Moloch and Onaga were non-playable, they were playable in Armageddon. Blaze the final boss was also playable but he had to be unlocked like Taven, Daegon and Meat.  However they were not as incredibly powerful as the bosses were in MK Trilogy so it was more of a fair battle.

In the newest Mortal Kombat game for 2011, it was confirmed that Goro, Kintaro and Shao Kahn will belong to the non-playable characters which I think is BAD.  Why?  Well, they've been toned down so it would be nice to have them playable by a secret code so at least, they can also be beaten up in training mode for revenge reasons.

Comments

Popular posts from this blog

Power Rangers Injustice: The Dear John Letter in Power Rangers Zeo!

What I Believe Went Wrong With Saban's Masked Rider

The Bizarre Father/Son Relationship Of Cyclops And Cable

Angry Rant: Power Rangers Ain't About Tommy!

Zero's Rather Interesting History in Megaman X

Wishful Thinking: Who I Wished as Poison Ivy in the Batman Film

What Could Have Happened Between Kazuya and Jun in Tekken 2?

What If Trakeena Were In Power Rangers In Space Instead Of Power Rangers Lost Galaxy?

What Was Practically Wrong with Golion?

I Wished Mortal Kombat (2011) Had The First Two Pits In That Same Game