Goro's Legacy As A Playable Character In The Mortal Kombat Series!
Goro himself started as a non-playable sub-boss who was infamous for being SO HARD to defeat. In Mortal Kombat II, he was rumored to be hidden or even playable which was quickly dismissed and later, he was added into the Mortal Kombat Shaolin Monks (for PS2, X-Box, Gamecube) adventure game as a key boss. In-between, he became a playable character in these games. He was however playable in the stupid Game Boy version of Mortal Kombat.
In Mortal Kombat Trilogy, Goro was presented as an unbalanced playable character in the Playstation 1, Sega Saturn and PC versions of Mortal Kombat Trilogy together with Kintaro, Motaro and Shao Kahn. In this version, Goro didn't have his awesome stomp move but he still had his Shokan Bolt (which changed the music every time it hit the opponent), he still dealt heavy damage and he had the new Shokan Spin attack which were added into the later games.
In Mortal Kombat 4/Gold, Goro was made a playable character via a secret code. However Goro was not too much of a powerhouse in the game as he could be defeated by repeated jump kicks or he can be thrown, tripped and tossed. Goro now had a teleport stomp as opposed to the on-screen stomp, he was still a powerhouse with his classic chest pound, backbreaker and he had some awesome moves. However he was more balanced than he was in Mortal Kombat Trilogy. However what I didn't like about using Goro was this... you always fought in Goro's Lair and two, no ending. MK Gold allowed him to use fatalities via the one button fatality cheat.
Mortal Kombat Deception (Gamecube Version), Mortal Kombat Unchained and Mortal Kombat Armageddon brought us a more balanced Goro. This version of Goro was still powerful but less powerful than he used to be. Using Goro (or Kintaro, Motaro and Shao Kahn) in Mortal Kombat Armageddon wasn't such a cheap trip compared to if you were using Onaga, Moloch or Blaze. Still, I cannot deny how painful Goro is as an opponent and I was glad to have at least mutilated him miserably in Armageddon! =P
In Mortal Kombat (2011), Goro was playable in Level 150 of the Challenge Tower except that, he was definitely unable to jump or he was an "incomplete character". He was again, very much unbalanced so it was fair not to make him a playable character by default.
In Mortal Kombat X, I will still have to see how Goro will be as a playable character. Either you pre-order or download him to play as him.