My Opinion On Mortal Kombat's Bosses

Mortal Kombat boss characters were usually unplayable (for most of their run) which they were usually much difficult than your regular opponents. Some of the bosses pretty much have more than one term. For instance, Shao Kahn is the recurring antagonist for most of Mortal Kombat while there were also others before and after him. So let's get started shall we?


Goro (Mortal Kombat, Mortal Kombat Trilogy, Mortal Kombat 4/Gold, Mortal Kombat Armageddon, Mortal Kombat (2011) and Mortal Kombat X) as a sub boss

Goro was infamously difficult during the first game. Let's face it - Goro has been a real nightmare for those who fought him way back during the Arcade and console games. Regardless what console it was, you have to admit that you may have thrown a tantrum with how difficult he was. What made him very annoying was him grabbing them or pounding them. The character is not very easy to defeat which makes him worthy of the title of champion for nine consecutive Mortal Kombat tournaments plus explaining why the original Kung Lao lost to him. Later games would tone down the difficulty.

Due to his popularity, he would later return as a sub-boss in Mortal Kombat 4. In the Playstation and Sega Saturn versions of Mortal Kombat Trilogy, he was an add-on character with Kintaro. He did lose his stomp attack but was given a spinning attack instead. In Mortal Kombat 4 while he still appears to be powerful but the difficulty has been reduced where he was playable via a cheat code but he had no specific character ending. He returned in Deception for the Game Cube and he was one of the sub-bosses in Armageddon but he was still playable nonetheless.

In Mortal Kombat (2011), I felt this guy's fighting stance was the worst though he was still a powerful opponent but it's more balanced. I thought Goro wasn't so difficult but still difficult which sets the right amount of challenge. In Mortal Kombat X, Goro returns as paid DLC and a sub-boss at the same time with the fighting stance that I love. But seriously, why do I have to pay to play as Goro?


Shang Tsung (Mortal Kombat's final boss, sub-boss/final boss for Mortal Kombat Deadly Alliance, Mortal Kombat 2011 as a sub-boss before Goro/Kintaro)

The old man Shang Tsung is one tricky opponent literally. The character has absorbed several fighting abilities allowing them to use them for a certain period of time, without which his morphing abilities are just limited to merely copying appearances. In the first game, he launches very damaging fireballs which were so annoying. The fact it goes from one, two or three at a time makes it difficult to predict what he's going to do next. Worse, you have to keep changing strategies because this guy MORPHS a lot in combat. When defeated, he'll start shaking in pain (dancing) and all the souls come out then he dies as a result of it. He becomes playable in Mortal Kombat 2 and the rest of the games he appears but MK2 had him morphing in CPU but later games got rid of it to make him mercifully easier.

In Mortal Kombat Deadly Alliance, either he or Quan Chi serves as the final boss. While he has no death animation plus you can perform a fatality on him, the final credits shows a beaten up Quan Chi and Shang Tsung. He does not appear as a sub-boss for Mortal Kombat Armageddon. In Mortal Kombat (2011) he appears in his old man form back with that annoying morph into other opponents (which the playable Shang Tsung doesn't do except morph into the opponent via soul steal), he can be killed using a fatality after that annoying battle.


Kintaro (Mortal Kombat II, Mortal Kombat Trilogy, Mortal Kombat Armageddon, Mortal Kombat 2011 as a sub-boss before Shao Kahn, sub-boss in all these games)

Kintaro appears as Goro's replacement who wishes to avenge his comrade's defeat at the hands of Liu Kang. Considering he comes from the warrior lineage, Kintaro proves a very difficult opponent to defeat with his high leaping stomp, fast fireballs and he's extremely strong and agile. What I practically hated against this guy is how cheesy he gets especially in Mortal Kombat II and Mortal Kombat Trilogy.

During Mortal Kombat's later games, he returns as a sub-boss (and playable character) for Mortal Kombat Armageddon where he's powerful but not as powerful. I find it annoying he doesn't have his teleport stomp in Armageddon (even when Ed Boon said that was his favorite move). In Mortal Kombat 2011, he would appear as the sub-boss but why does he have to fought in Goro's Lair instead of Kahn's Arena?


Motaro as a sub-boss for Mortal Kombat 3, Trilogy and Armageddon (where he becomes a minotaur)

Motaro might be the least popular sub-boss. Unlike the others, he's invulnerable to projectile attacks making him a challenge, he teleports, he attacks and I think he was just too much of a pain. He's been after really difficult opponent to defeat for that fact. In Mortal Kombat Armageddon he returns as a sub-boss with huge damage but lacks his characteristic of immunity to projectiles. I'l admit part of me wishes he were in the reboot but I guess his lack of popularity caused him not to be included.


Shao Kahn (Final boss for Mortal Kombat II, Mortal Kombat 3 titles, Mortal Kombat Trilogy, Mortal Kombat (2011) and a sub-boss for Mortal Kombat Armageddon)

I would always say this guy was also a real pain in the ass in the earlier 2D games. While some may say that Mortal Kombat (2011) has the hardest incarnation but easier, masher friendly gameplay makes him easier than the earlier games. In Mortal Kombat II, he really reveals he's far more fearsome than Shang Tsung than ever be. All the charge attacks makes him annoying to defeat. In that game after he's defeated, he says "NO..." several times with the background changing, he petrifies then he explodes.

In Mortal Kombat 3/Ultimate/Trilogy he keeps the same dominating title as badass boss. This time, he's got a hammer move and he's got that fireball instead of a spear. He's also that difficult to defeat which I'll argue I've been beaten by him more times in Trilogy than in Mortal Kombat (2011). When he's defeated, all the souls he's collected gets out of his body, he screams then he explodes. Variations were done in the Nintendo 64 where the souls of kombatants come out of his body. He was playable in Mortal Kombat Trilogy either directly (Saturn, Playstation) or via a code in the Nintendo 64.

Mortal Kombat (2011) makes it a fairly challenging death match where he's back to being so powerful it's better to make him unplayable. While he has his Mortal Kombat II fighting, he has that really annoying hammer spam moves where he can throw it (and it's unblockable) or he uses it in several moves. His X-Ray move is arguably that powerful making him a real boss. At the end of Mortal Kombat (2011) when he's defeated, a variation of his MKII death is done where the character performs a few more blows, he gets petrified shouting "NO" (minus the arena shifting) then he explodes.

Clearly, you know why he's the best Mortal Kombat boss ever.


Quan Chi (sub boss for Mortal Kombat 4, Arcade Version and random sub boss/final boss for Mortal Kombat: Deadly Alliance)

While he was a sub-boss for Mortal Kombat 4's arcade version, he was demoted to a regular character for the rest of Mortal Kombat 4. He was a random final boss for Mortal Kombat Deadly Alliance. As a character, he contained really deadly moves and wasn't easy to defeat but didn't have much of what it takes to become truly unplayable.


Shinnok (final boss for Mortal Kombat 4/Gold and Mortal Kombat X)

Shinnok was first hinted at as a mysterious fallen Elder God but sadly, he becomes a sorry excuse for a villain. Unlike other bosses, he's directly playable. I thought this guy had potential to be deadly but instead, the producers decided to treat him as a Loki-like villain than he would be Mara, lord of darkness and suffering. When fought against in the CPU, he just unleashes combos and nothing more and to play as him, you only get to mimic other characters and the Playstation's limited hardware caused himt o avoid morphing. When he's defeated, his head gets mutilated and he's sent back to Hell.

Later games gave Shinnok his very own personality. In Mortal Kombat Armageddon, he's shown to be more of a manipulative trickster of sorts even to send a duplicate of himself during the final battle. After the events of Armageddon leading to everyone's reincarnation, he manipulates the events that causes the Elder Gods to be distracted. Mortal Kombat X presents him to be a darker, more sinister version of Loki. He can only be played as soon as Story Mode is done for. After he's defeated in the Klassic Tower, he becomes the unplayable Corrupted Shinnok which may have increased his powers but lowered his defenses at the same time. I just thought for somebody who rules the Netherrealm, he's sure a wimp having had his ass kicked by Liu Kang, Johnny Cage and Cassie Cage in three different occasions.


Moloch (Mortal Kombat Deadly Alliance sub-boss, a sub-boss for Mortal Kombat Armageddon)

Moloch initially appeared as a very brutal, almost impossible to defeat character who's immune to projectiles which was pretty much out of balance. The character was no joke and he was brute force that couldn't be reckoned with which makes me think that he should have been the unplayable sub-boss in Mortal Kombat X! In Mortal Kombat Armageddon, he's both a playable and a random sub-boss where he's become easier to defeat than he was in Deadly Alliance.


Onaga (Mortal Kombat Deception/Unchained final boss and a sub-boss for Mortal Kombat Armageddon)

This guy who resembles True Ogre is revealed to be Shao Kahn's former emperor and was overthrown in an act of treachery. Unlike Shao Kahn, he has invulnerability to projectile attacks and has a set of deadly moves. He can breathe dangerous flames, fires a deadly fireball and slams enemies very high in the air rendering massive damage. In Deception, he serves as an extremely powerful final boss. His only weeakness though was Liu Kang's bicycle kick or special moves. In Armageddon, his flying throw was removed and he is slightly less difficult as he was made into a playable character.


Blaze (final boss for Mortal Kombat Armageddon)

Unlike the other bosses, he's just neutrally aligned with his task to make sure Armageddon doesn't hit. The winner would get godlike power when he's destroyed. I'd say he's one incredibly hulking beast (and still playable) for Mortal Kombat Armageddon. While he has no projectile moves but that roll move or the ground quake move plus the fact projectiles just don't harm him make him difficult to deal with. While he's still difficult but I guess the game toned him down to a certain level due to everyone being playable.

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