The Possible Reason Why Motaro Was Greatly Reduced To Just A Cameo In Mortal Kombat (2011)

I remembered back then the frustration of fighting Motaro. He's a huge Centaur making him the most irregularly shaped fighter for the game. It was something new to have him as a non-playable character (except for Mortal Kombat Trilogy) and he was probably the hardest character to defeat. He couldn't be harmed by projectiles where they automatically bounce back at the opponent. He was an irregularly shaped fighter so by Armageddon, they turned him into a Minotaur. A lot of his attributes like immunity to throws and projectiles got removed for a reason. I guess they wanted fans the chance to have their revenge on him. 

Mortal Kombat (2011) was a 2.5D fighting game not a 3D fighting game. Motaro could have been integrated as a non-playable character in Arcade Mode. Why I think he wasn't included was because of his shape. The X-Ray moves were meant to hit humanoid characters and a lot of them were impossible to implement on him. They could have made him a special and unique boss character but I guess the developers wanted a more balanced game in some way. I think that while they wanted Goro, Kintaro and Shao Kahn to be immune to throws but they wanted them not to be immune to X-Ray attacks.

Just like the use of digitized graphics, I guess Motaro's concept has become quite obsolete for Netherrealm. So like anything that doesn't work, it ends up getting scrapped off. What are your thoughts? 

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