I Wished Mortal Kombat (2011) Had The First Two Pits In That Same Game

While playing Mortal Kombat (2011) and yes it's a great game but I felt like a few stuff made it feel "incomplete" for me. I want to talk about The Pit. The Pit itself appeared in Mortal Kombat and the second game had a pit. There was the Pit III but the game may have chosen to omit it because they favored Kahn's Arena instead as the final battle ground. Now I could talk about the two pits.

The Pit I took place in the first Mortal Kombat game. All it took to knock the opponent to the spikes below was an uppercut. A really hard to do secret code was that you could fight Reptile if you get two flawless victories without blocking and end the round with a fatality. Note that the uppercut didn't count as a fatality yet in that game until it reappeared in MK Trilogy. The game had a bad remake in Deception as a square arena while the original bridge was at the background making me wish that Mortal Kombat's later ports should go back to 2D while adding new features! Mortal Kombat Shaolin Monks added the stage into Shang Tsung's island. Knocking down enemies there created the Pit I animation recreated into 3D.

The Pit II was in Outworld. The purpose of the Pit II wasn't really made known but it seems to be used for the arenas. The arena had no spikes and it took place in a mountainous area. The whole stage fatality had its beauty in simplicity. The character gets knocked down and they fall into the hard floor to their deaths. There was a spectacular "3D view" which didn't make it into MK Trilogy due to the fact that they'd have to film more digitized falls. Plus, editing sprites would take a lot of time and I guess there's a lack of memory for it either. MK Shaolin Monks had it as part of the five Smoke missions where one needed to knock down the guards to the hard flat Earth below.

In Mortal Kombat (2011) the two stages were combined into one. I guess nobody really liked the spikeless pit finish as much as the spiked pit finish. While the background felt it was from MK1 but you see the MK2 pit features in a more gloomy way. With all the innovative power of the PS3's graphic engine and that they had time to study its power - I felt like Netherrealm could have bragged better if we saw both a spikeless finish and a spike impalement finish in the reboot game. Sigh, why didn't we see BOTH pits in the same game so we could see the power of good innovation?


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