The Challenge Of Bringing Mortal Kombat Home During The 90s
Mortal Kombat itself became a hit game and it was an ambitious project. It used digitized graphics (something that quickly became obsolete). It was simply an ambitious project and bringing it home wasn't an easy task. The home consoles back then were usually 16-bit or 32-bit which made it a challenge.
The dawn of the 32-bit gaming came and one big arena stepper was the Sony Playstation. Perhaps what gave the first Playstation its edge was that it brought Tekken home and added animated endings which were not in the arcade. The other competitors were the Nintendo 64 and Sega Saturn. But the Playstation became the dominant force in spite of slow loading times. The first Playstation may have had slow loading times but the ports were somewhat impressive. It also brought Mortal Kombat Trilogy which was a huge upgrade of Mortal Kombat Trilogy. I felt the Nintendo 64 version of Mortal Kombat Trilogy wasn't even all that good.
After that, we never saw Mortal Kombat in the arcades again. Instead, starting from Deadly Alliance we started seeing Mortal Kombat directly ported to consoles when the Playstation 2 and XBox first arrived. The Mortal Kombat reboot game never made it to the arcades either before the console release in 2011. I thought it could have been cool if they had it in arcade mode. Then again, I haven't played arcade games for a long time and I don't intend to. Instead, when I play Tekken 7 I'd want to get a PS4 and play it at home.
In short, Mortal Kombat is now more of a console hit than an arcade hit. So what really happened?