Innovation is part of keeping up a business yet there's always the trial and error process. As a fan of the Megaman franchise, I did enjoy many of the new changes the game had especially introducing the Megaman X series. I'm a fan of the notoriously difficult Megaman X6 but X7 -- well it can now officially be the worst Megaman X game. It has the poor transition from 2D to 3D not because of that but because of issues like super hard controls, the poor lock-on system (where Megaman Legends does it better, sigh only if they analyzed the lock-on from Megaman Legends 2 or smoothed it out) and the really poor camera where the military deserves to get fired -- plus this game will be re-released on Megaman X Legacy Collection.
I could also talk about the rather painful fortress bosses. First, there's that idiotic bulldozer challenge which lets you repeat the whole process over and over again. After you're done with it -- sure you can SAVE but you can no longer save after that. You have to fight Red, the Maverick Bosses all over again (thankfully a game over won't let you fight all eight all over again) and the Sigma battles. Red has to be the HARDEST battle in the game -- one wrong move and you're OUT. If that's not it, you also have to face more annoying bosses all over again. Flame Hyenard is the most ridiculously overpowered robot master in the Megaman X series!
For me, there's potential in a 3D Megaman X game but this game wasted it. I do like the idea but the lack of refining has caused the innovative process to go down. Every step of innovation requires proper implementation and the question, "Did it deliver results?" I hope the Capcom looks into the whole process and try to refine it. X7 had potential but it was really just wasted potential!
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