Super Mario Bros. 2 -- one game that has a lot of memories. It wasn't your typical Mario game. No fire flowers, no Bowser and yes if you knew it -- it was just a dream at the end of it! Though there's one theory of mine that every Super Mario game is a stage play or a TV show -- depending on how Shigeru Miyamoto wants to cast his actors in an entirely new story since almost every Super Mario game hardly has any continuity to each other. Super Mario Bros. 2 is no different since it was just a dream yet the sequence also suggests it's a play. The ending may mean that Mario is tired after the extended play. So tired he still dreams of every character involved!
What shocked me was that it was based on a Japanese game made by Nintendo called
Doki Doki Panic. A game called
Super Mario 2: The Lost Levels was released but the difficulty was that high. Nintendo's solution was to rehash their Japanese-only game named
Doki Doki Panic for the western audiences. So, a new
Super Mario game was born. The mechanics were fit which allowed one to play as Mario, Luigi, Toad, and Princess Peach. Each one had a different ability. Mario was balanced, Luigi jumps the highest but carried over his weakness from
The Lost Levels, Toad had a short jump while he could run faster and pick things up faster, and Princess Peach could hover in the air even if she's the weakest character. I still feel Peach was fun to use. I felt Peach getting kidnapped is getting too tired.
My memories of this game were that I played it on a Family Computer and never got to finish it. Yeesh! I did finish
Super Mario Bros. 3 only via shortcuts and a hacked cartridge (which allowed you to select the power-ups). Later, I ended up finishing it but I admit -- it's not as enjoyable as
Super Mario Bros. 3 or
Super Mario World. The whole game was okay but I don't think I may want to find myself really that desperate to play it again -- not especially since I haven't had a Nintendo system in a while even when I could afford to buy one!
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