Super Mario The Lost Levels Is Pure Torture


There's no doubt that Super Mario is indeed a beloved franchise. However, like every franchise, there is ALWAYS something stupid that will happen every now and then. One such game that is totally an imbecile about designs and innovation is Super Mario - the Lost Levels. It was a game that was only released in Japan. The game Doki Doki Panic was repackaged as Super Mario Bros. 2 presumably due to the fact that Lost Levels just felt too hard for the American audience.

How bad is the game? Well, there are a lot of very uninspired and very difficult-level designs. I may have played some really hard games like Megaman 2 and Megaman X6. Still, those two are more reasonable (that is, if you're playing the Anniversary Collection and the Legacy Collection) than The Lost Levels. Personally, it took me some time to finish Megaman 2 due to it being an early, hard NES game but its design is still far more reasonable than what The Lost Levels had to offer at more than one level.

Some of the level designs are just so stupid. Warp zones that lead back to a loop? Requiring the most casual player super-advanced skills? Some people do have the patience to finish this game but I ain't one of them. In fact, if any Super Mario game in the NES days did improve what the first game did - it's Super Mario Bros. 3 which showed us that the characters are indeed actors in a stage play or a huge movie set. 

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