Gill's Odd Design: Testing The Power Of The CPS-3 Arcade Board

Street Fighter III series was introducing mostly different characters. Gill was no exception to the series. The only older characters that returned in the III series are Ryu, Ken, and later Chun Li and Akuma. Gill was presented as a new character with a half-red, half-blue design which made me think that he was a cyborg. Instead, it was some genetic manipulation as this so-called benevolent villain is. Apparently, Gill is delusional and believes what he does is for the good of humanity - unlike General Bison or Shadaloo that has been somehow operating purely For the Evulz one way or another. I felt the design was probably to show the power of duality. Instead, it was also done to show off the power of the CPS-3 board.

Street Fighter III during its first release is still in the arcade. It was called Street Fighter III: The New Generation. There were no console versions yet as the game had TOO MUCH POWER. Who can remember how Killer Instinct was widely depowered for the Super NES back then? It's too bad that Rare back then didn't get into a wide coverage. I guess Capcom didn't want to make that compromise though they did it with the Marvel vs. Capcom series. Until now, I wish Marvel vs. Capcom had an arcade-perfect port for the Playstation 2 after the Dreamcast CRASHED.

I could remember one of the dumbest (but we ignored it) glitches with facing left or right. Who could remember graphical details such as the position of Sagat's eyepatch and scar or Vega's tattoo and claw CHANGED POSITIONS when facing the other direction? That was truly VERY FUNNY yet fans didn't take too much of it. Video games require some degree of screw logic like Super Mario flung fireballs UNDERWATER or there are floating bricks. Though, a certain degree of realism was always welcome. Then the CPS-3 board came which gave Capcom the opportunity to show it off...

Gill was given this unique change of moves. He would use fire-based moves on the left (red) and ice-based moves on the right (blue). I guess Capcom (before it undid itself) wanted to show what they were capable of doing. It was a big step and Gill wasn't just showing he's possibly Street Fighter's most powerful villain. It's also that his resurrection ability (on the full meter) was a symbol of the power of what the CPS-3 board was capable of. It was only until the sixth-generation console that fans took home the game. In my case, I played Street Fighter III: Third Strike on the PS2 back in college. 

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