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That Incredibly Powerful Metal Blade

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Megaman 2 is the game in its early stages and I called it the most unforgiving Megaman NES Game . The game also had balance issues and one weapon REALLY stood out so much. It may not be a panacea or cure-all for the game but it certainly is the most powerful weapon available. Only a few enemies were immune to it. But others, sheesh -- it popped Bubbleman and made lumber out of Woodman. It also had very high ammo and killed several enemies (but not all could be hurt by it) in one shot if they were aligned near each other. It also could be fired in several directions AND it had incredibly long range. Successors of the Metal Blade weren't exactly that powerful. Megaman 3's Shadow Blade had medium range and couldn't be fired downwards plus it didn't have the rapid rate of the Metal Blade. Megaman X2 presented the Spinning Wheel -- it was one strong weapon but it couldn't be fired in multiple directions. I guess the people behind Megaman thought that the Metal Blade ...

The Grim And Evil Cartoon Series

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One of my favorite cartoons as an adult is the Grim and Evil cartoon series. One features what if the Grim Reaper one day became friends with two children named Billy and Mandy. The other is full of quack science where the titular antagonist Hector Con Carne is reduced to nothing more than his brain and stomach -- worse he's attached to Boskov a very dimwitted bear. Hector is accompanied by Dr. Andedonia Ghastly (though she's usually referred without her first name) and the huge idiot General Skarr (who is the occasional Starscream of the series). While I thought Grim's side was funny while I found Hector Con Carne to be even more funny. Well, there's the quack science that medical science won't be able to achieve -- it's impossible to actually survive as just as a brain and stomach. While it does make good innovation for science fiction writing but I don't think technological advancement can do it. Just thinking of how Hector survives as such makes it e...

How I'd Actually Retcon Magneto's Family Tree While Keeping All Three Children?

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I was too angry with Fox's tantrums and how they dealt with Quicksilver and Scarlet Witch -- even the stories to explain the retcon can't even disconnect to decades of established plot. Then again, what's some adaptation without some retcons right? TBH, I kinda like a few ideas that were introduced outside the comics such as giving Magneto more mutants under his command (such as making Mystique his second-in-command or Juggernaut being a mutant over his original storyline where his powers are mystically imputed), not having Madelyne Pryor at all (which started the whole cycle of Cyclops' decay), Wolverine's height change and the like. The only real problem is when the changes don't make sense.  So how would I play with it around? I would actually make Lorna Dane or Polaris the eldest daughter of Magneto -- rather than a daughter born out of some affair with a married woman. I would make it that Anya Lensherr supposedly perished in the fire -- only for her...

Nightcrawler May Be Sabertooth's And Mystique's Other Son In Saban's X-Men: The Animated Series?

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I was rewatching some of the X-Men: The Animated Series by Haim Saban and realized one thing -- Nightcrawler's father Azazel was only introduced in 2003 as a possible parentage retcon. Until then, there's been a lot of speculation who his father is. The 1990s X-Men cartoon did bring some hints during "Nightcrawler", "Lotus and the Steel" and "Bloodlines" which actually tend to point to one man -- SABERTOOTH! Why do I think that Sabertooth may have actually been Nightcrawler's real father ? In Bloodlines, Mystique told Nightcrawler that the latter's father was a wealthy nobleman. Yet, "Lotus and the Steel" does present a hint that Nightcrawler could be Sabertooth's other son with Mystique. Wolverine remembers Nightcrawler and then he sees Sabertooth. There's even a resemblance between Nightcrawler AND Sabertooth more than Mystique's husband and Nightcrawler. This has me thinking about it that Mystique may have lied...

I Don't Care Much About Super Old School Kamen Rider

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I was thinking about a series of my preferences between old school and new school. I want to enjoy the best of both though not all of the Toku classics get my attention. The same can be said about Kamen Rider. I may have started with Kamen Rider Black and Black RX -- but I just don't find myself enjoying most old school Kamen Riders. No, I won't blame the primitive special effects -- most of my favorite Super Sentai were still using stop motion for their mecha or lesser forms of CGI. I think it has to do with the plotline or writing.  What old school Kamen Riders have I watched aside from Black and Black RX? I watched Amazon, Stronger, Super-1 and some episodes of the first Kamen Rider. I remembered just how I found myself watching them before I wanted to criticize them. I finished them and just didn't find them enjoyable. Doing some Google -- I found out that there's a five to six year hiatus between Super-1 and Kamen Rider Black. Wow, talk about hiatuses. Then I...

How Megaman X7 Could Have Been Done Better IMHO

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While playing Megaman X7 -- I still think it's what I'd call innovation GONE wrong. Yup, as much as there's much to explore but this is one game that just had no idea on what to do or can't decide. I mean, the game annoyingly shifts between 2D to 3D forcing you to adjust to situations too quick. Some can go ahead and say Megaman X6 is the worst X game ever but I beg to disagree . This game is even worst than X6 due to factors like how X is reduced to a whiny brat or how gameplay can be SO horrible. Now here's my thing -- Megaman X7 should have just focused on getting fully 3D instead of a mix of both. Aside from the fact like DO NOT make X a whiny crybaby -- the gameplay was also another focus. For instance, make Zero still have his effective jumping slash which was severely destroyed in this game. So how can we have a good 3D Megaman game? Analyze the Megaman Legends series' 3D gameplay together with the more effective Lock On feature for bosses. I mean, Meg...

The Legacy Of Megaman 4-6 For The NES

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The Megaman series was obviously coming to an end for the NES era -- it was the 90s and the rise of the16-bit era with the Super Nintendo era was coming. In fact, if we think about the timeline we've had Megaman 4-6 during 1991 to 1993. Megaman X came out in 1993 -- the same year and one came out in November and the other came out in December. This also started showing some signs of decline for Classic Megaman. I remembered playing Megaman 4 and it started a new method of gameplay -- the charged Mega Buster shot. It also had a skeletal enemy where one was forced to use the Charge Shot. The players had to learn when to use charge shots and when to use regular shots. It was a new change where the castle stages were extended into two parts -- Part 1 and Part 2. There was NO password where one could start in Part 2 which made the game a little more tedious. It's like how one had to go to the Cossack stage before the Wily Stage, the Darkman stage before the Wily Stage and the M...