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Is It Mishima Family Tradition To Throw A Family Member Off From Somewhere?

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Tekken's my favorite fighting game franchise or should I say one of them but what in the world is it with tossing members of the Mishima bloodline from off somewhere? Let's talk bout the incidents whether it's the canon storyline or the non-canon endings. Some of them are a reversal of what happened first. What we could talk about first is Kazuya and Heihachi. It's revealed that Heihachi threw off Kazuya down a cliff to see if he can truly survive or if he also had the Devil Gene. In the first Tekken game it ended with Heihachi getting thrown from that same cliff. In Tekken 2, we have Heihachi throwing Kazuya into a volcano hoping to end the Devil Gene bloodline. In Tekken 7, Kazuya does the same thing to Heihachi for the sake of another revenge. We can also see the non-canon endings tend to put the throwing off problem. If you finished the game with Heihachi in Tekken 3, his ending will show you throwing his grandson Jin off a helicopter. In Tekken 6, Heihach...

My Mixed Reactions On Tekken's Plot Twist On The Devil Gene

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The Devil Gene is something that has been in Tekken's lore for years. It was first shown in Tekken 2 showing how Kazuya Mishima survived that horrible fall. It was later seen that it's passed from generation to generation as Tekken 3 shows that Jin Kazama inherited the Devil Gene from his father, Kazuya. But everyone wondered why Heihachi didn't have the Devil Gene. It was a long mystery that probably ruled him as a black sheep of the family. It was originally intended in Tekken 5 to make Jinpachi Mishima someone who had the Devil Gene yet his transformation was anything but similar to Kazuya and Jin. The story got retconned which Katsuhiro Harada later said that Jinpachi was merely possessed by an angry ghost. Jinpachi was instead someone who came back to settle scores with his treacherous son Heihachi. He once had a loving relationship with his grandson Kazuya and later opened the King of Iron Fist Tournament 5 hoping someone could destroy him. He's the first ...

Only If Henshin Grid's Dream MMPR Movie Cast Came True In Some Way

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I can't deny that I have no good reason to watch the Power Rangers movie by Lionsgate. I could give some reasons to bitch up. I had a thought the post at Henshin Grid was so last 2010 and the wait for the MMPR movie was not worth it IMO. Maybe one of the reasons why I left Power Rangers may have been focused on Kimberly. I wouldn't say it was because Mei is a better fighter than her (its' too apples and oranges) but because of what happened to her. She went to become a determined fighter to Tommy's damsel in distress. Then they had to derail her in Power Rangers Zeo which was so not her. Besides, I don't blame Amy Jo Johnson for leaving the show to seek better career. She did show up during the premiere night and made a cameo in the movie but that doesn't change my mind. Also, the movie changes Kimberly from a sweet, loving character to a rebel without a cause. I just can't buy that. Yup, I wish Emma Roberts were Kimberly and the movie took place arou...

The Challenge Of Bringing Mortal Kombat Home During The 90s

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Mortal Kombat itself became a hit game and it was an ambitious project. It used digitized graphics (something that quickly became obsolete). It was simply an ambitious project and bringing it home wasn't an easy task. The home consoles back then were usually 16-bit or 32-bit which made it a challenge. One good example would be how Mortal Kombat from the arcade couldn't get the graphics ported as it is to the 16-bit systems. The Sega Genesis and the Super NES ports would have aged terribly by now. As much as I like to do retrogaming but we can see the differences. The 16-bit systems couldn't capture the glory of the arcade. Who can remember playing Killer Instinct on the Super NES and the graphics were a huge downgrade from the arcade version? If I ever got into Killer Instinct I'll really get myself an X-Box One and the opportunity to truly bring the arcade game home with the bonus that the reboot version has to offer. The dawn of the 32-bit gaming came and one b...

Some People Do Prefer The Power Rangers Counterparts Better

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I've written about the Power Rangers snob rumor mill . Take note that just because certain people like the Power Rangers counterpart better doesn't mean they're automatically a snob. So what's the difference? A snob is someone who thinks at a one-sided view (and I'm really guilty of that) vs. the one who actually tries to sees the pros and cons on both sides. Mighty Morphin' over Zyuranger As much as I can't find myself doing a Mighty Morphin' rewatch but I could point out some strengths Mighty Morphin' has. One example is Amy Jo Johnson is a better actress than Reiko Chiba or two, there's not much child of the week focus. Heck, I don't even feel like comparing the two batches because the Zyurangers are from warrior tribes so it's not even a fair fight. Zyuranger has its own sets of flaws also like it suffers from too much child of the week syndrome or how the show doesn't explain why Daizyujin still needed to be piloted if its s...

Marvel VS. Capcom Series: Two VS. Two Or Three VS. Three

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I remembered the hype that Marvel vs. Capcom 2's three on three which took Tag Team at a different level. It was fun experimenting on not just two but three characters and see what insane Team Hyper Combos I could come up with. I enjoyed messing with the Assist system and using it against my friends. It was fun but there was a drawback. That drawback is where matches can take longer to finish than a two vs. two gameplay. I could remember how often I turned off the timer in the console version just so I could beat all three opponents. The game was cool but suffered some drag and I felt like it was too much on quantity and not quality. Marvel vs. Capcom Infinite going back to the standard two vs. two feels like a breath of fresh air. Sure, I'd like to see the three vs. three matches improved some time but it's sometimes nice to have an old school feel in a new school game. Two vs. two is more focused than three vs. three. I just made that realization after I played Mortal ...

What I Think Of This Sneak Peak Of Tekken 7's Story Mode

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Here's a sneak peak of Tekken 7's upcoming Story Mode. What do I think about it? So far, so good and I'm pretty much impressed by what the game has to offer. It goes beyond the legendary Story Mode that the Mortal Kombat franchise introduced during the PS3 era. Mortal Kombat introduced the mode during MK vs. DC (where you could choose between two sides) and continued the tradition during the Mortal Kombat reboot game. You can see that there are Real Time events similar to Mortal Kombat X's Story Mode or the interactive endings from Soul Calibur III. The story mode will allow you to relive the events of the past events in Tekken such as play as as a younger Kazuya or get the chance to participate in the opening scene of Tekken 5 fighting a series of Jack-4 robots. These are just a few of the ways that the Story Mode has been innovated such as fighting a series of NPCs aside from the playable characters. I'm wondering whether or not we'll have one character foc...