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Remembering Some Of Them Awful Dragon Ball Z Fighting Games That I Played For The PSX

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The 90s have some good memories and some bad ones too. I was thinking about the PSX era when it was marred with SLOW LOADING TIMES. Then, you can also consider some Dragon Ball Z games for the PSX. I could cite these were the following... Dragon Ball Z Ultimate Battle 22 I remembered owning this game in the 2000s even if the game came out in 1995. The game does sound good on paper. However, the more I got into the game - the more I realize that while it can be fun against a friend but the single player is extremely lacking. Sure, I could go ahead and skip those pre-fight dialogues on the OPTION MENU but I'd like to talk about why I hate the game now. Remember when you went to the one player game? The problem is that you had to fight ALL 22 (or 27 if you put the cheat code in) characters rather than some random characters and a final boss. It really isn't enjoyable fighting all those 22 or 27 characters. Also, I'd like to say that the slower pace of the fighting doe...

Daimos' Ending?

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I remembered the time I saw the Filipino-English dub of Tosshou Daimos on GMA-7. I really wonder did Richard (Kazuya) die in the end? It seemed to be as Erika wept as Richard closed his eyes. Yet, he didn't spit out blood or what? then there's the narration that follows... If you've noticed - it says that "The devotion of Kazuya and Erika who risked their lives for love and peace led to a new era for the future for the people of Baam and Earth." Then the narration says that the new era is left to our imagination. The Telesuccess end narration says, "Richard and Erika, through their love for one another form a BOND not just between themselves but also to the people on earth and their cosmic neighbors, and as a new race rise its birth, the universe resounds it's welcome" So it's possible that the narration implies Kazuya was simply just tired and Erika was crying tears of joy.  So, what's the interpretation? It has an open-ended end...

Wasted Plotential: Frost And Kunimitsu

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It's so secret that Tekken and Mortal Kombat have the habit of mixing ideas from other games. They both have had good entries, bad entries, some notorious broken AI during the earlier days, and some similar characters. Both series have a wasted plotential (which is a term I borrowed from 4th Snake) or wasted plot potential from these two characters. Kunimitsu appeared in the first two Tekken games. Tekken was where she was Yoshimitsu's sub-boss but she never got an ending until the second game. The aim of Kunimitsu is to take over the Manji Clan. However, she was never mentioned again. Instead, Yoshimitsu gained a new and more dangerous rival in Bryan Fury. Kunimitsu's only later appearances were in the Tekken Tag Tournament games which are NOT canon. Mortal Kombat Deadly Alliance wanted to be a competitor to Tekken . However, I'd say boo hoo to it and it's good that the arcade machine that's used to kill someone in Mortal Kombat 11 is the MKDA arcade machi...

Adventure Island By Hudson Soft

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Well, for a bit of nostalgia for Thursday - I wonder how many 1980s to 1990s children played this. In my case, I NEVER got the chance to finish this game not, especially after our Famicom broke, we bought a PSX for Christmas, and I never had the chance to play it again until the digital age came to restore a lot of old school stuff. This was a game that I thought was by Nintendo, I called Higgins as "Mario", and there was this badass-looking rhinoceros monster in the artwork. So, it's basically inspired by Mario (in a way) except with what I'd call a lack of diversity and lower-grade graphics. That would probably explain why Adventure Island II had given Higgins a lot of dinosaur companions while Yoshi was only introduced in Super Mario World for the Super NES. I could remember the basic mechanics of this game. You collect food along the way to charge your energy (or starvation meter) or lose a turn. The whole game is tedious especially there was NO password system,...

How Yama As The God Of The Netherrealm Would Fit Into Mortal Kombat Mythologies

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Okay, before we do ANYTHING - this would be NOT a topic of religion or anything. There's a never-seen character (at least, within the Midway continuity) where a character named Lucifer was mentioned in Mortal Kombat Mythologies: Sub-Zero and you can discover his name in Mortal Kombat: Deception in the Konquest Mode. It's mentioned that Shinnok did overthrow a god named Lucifer. Lucifer is also mentioned as the god and protector of the Netherrealm. However, I think the naming is rather erroneous and he should've been named something else. However, if we go by Chinese mythologies, I believe it's a common misconception that Shinnok is based on Yanluo Wang. No, Yanluo Wang (or Yama in Indian) is NOT a bad guy. True, Yama is portrayed to be the fearsome ruler of the Netherrealm but ALL who die will report to this guy. So "Lucifer" in Mortal Kombat is actually King Yama of the Journey to the West . What's this guy's job? He's the ruler and the protect...

MK11 Aftermath SUCKS And It Feels Like Robbery

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It's understandable if you had to pay some money to get the Aftermath pack because it's not easy developing it. It takes money to add more chapters into story mode. However, I'd like to say that after viewing the story mode - I think everything's just starting to feel like WTF why would I want to spend some of my own savings on a bad extension? I even wish Doug Walker or the Nostalgia Critic will step in AND beat this game up to pieces. Aftermath takes place where the original story mode left off. Shang Tsung (acted by Cary Hiroyuki-Tagawa here) appears and proposes an alliance. Fire God Liu Kang agrees to it but is wary. They have no choice but to get Kronika's crown since it's necessary to create a new timeline. However, a lot of stuff here is either showing a lot of inconsistencies or questionable plots. Maybe, Johnny Cage and Cassie Cage beating up Shinnok was already just the start of that! At least, Liu Kang getting upgraded as a fire god gave us better...

The Goro VS. Kintaro Narrative

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Mortal Kombat certainly has a couple of characters. I remembered the first three entries of the game and there were two sub-bosses that seemed to compete a lot for the top spot. Goro was first introduced in Mortal Kombat and Kintaro in the second game. So, why did Goro become more popular than Kintaro? It baffles me to a certain extent. One reason is that the first game just didn't click as much as the much-improvised Mortal Kombat II which I think is just overrated. Kintaro himself appeared to be stronger, more agile and he vowed to avenge Goro for the latter's supposed death. Later, that plotline just got conveniently ignored in both Shaolin Monks and the reboot game Mortal Kombat (2011) or MK9 . Kintaro appeared as this large, intimidating sub-boss. I thought his tiger features made him even cooler than Goro! Goro himself was already difficult. Kintaro himself was able to leap higher (something that was given to Goro in later games), shoot faster fireballs, and grab you i...