"Mortal Kombat X" And The Variation System May Be An Intentional Tribute To The X
Mortal Kombat is a game franchise that heavily borrows from other games. The most obvious has to be using Tekken's one-button-per-limb system. Playing Mortal Kombat X can give me the feeling that it's an improved version of Mortal Kombat 4 . The game's variation system would remind me of Street Fighter Alpha 3 or the more bloated Capcom vs. SNK 2 (which had SIX variations CAPSNK groove). MKX decided to be more clever with the variations, giving them names. For example, Shinnok's variations are Necromaner, Imposter, and Bone Shaper. My personal favorite is the Bone Shaper. The whole idea of three variations felt bloated for an MK game. However, the variation system fit because of the X in the title. The variable X is used in mathematics to represent an unknown variable. Choosing a specific variation can change the way you play a character. Shinnok has access to a long-range projectile in Bone Shaper, but NOT THE OTHERS. I'm using Shinnok as an example since I'...